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[IMPACT FRAMES]

[IMPACT FRAMES]

A Roblox experience owned by ByteBlox Official.

OtherENvisual effectsimpact framesminimalist

Description (written by the developer; not a statement by this register)

Cool impact frames

Last updated by the developer 20 Dec 2024, 14:43 UTC.

0
playing (measured 10 Aug 2026, 22:23 UTC)
5,294
lifetime visits
69%
liked (55 👍 / 25 👎)
45
favourites (8.5 per 1k visits)
19 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

686968.517 August 2026 — 68 % liked27 September 2026 — 69 % liked17 August 202627 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 00:3569+1
17 Aug 2026, 21:3868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.