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Sell Gummy Worms and RULE THE PLANET🐍🍬

Sell Gummy Worms and RULE THE PLANET🐍🍬

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfactory-buildinggummy-worms

Description (written by the developer; not a statement by this register)

You're a nobody. People laugh at you. You're friendless, broke, and hopeless. 😔 BUT, you have a brilliant idea—Gummy Worms! You decide to start selling Gummy Worms on the street, building conveyors, setting up a factory, and turning them into a fortune! Prove everyone wrong, stack up your cash, and rise to the top. 🌍💰 (With questionable morals). 🐍🍬 🎮 JOIN THE GROUP TO GET 125% MORE CASH! 🎮 👍 LIKE IF YOU WANT MORE UPDATES! 👍 💾 Progress is auto-saved for your convenience! 💾 Gummy Worm Tycoon inspired by “prove mom/dad wrong" games

Last updated by the developer 20 Jun 2025, 21:37 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
423,502
lifetime visits
88%
liked (1,936 👍 / 276 👎)
5,921
favourites (14.0 per 1k visits)
19 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
2x Cash
199 R$
hire the goat
199 R$
hire kai
149 R$
hire ice spice
149 R$
Starterpack (300K cash, 3k Gummy Worms, 5 chips)
99 R$
hire speed
99 R$
hire caseoh
99 R$
carry multiple Gummy Worms
99 R$
Double Gummy Worms
99 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GUMMY WORMS · collection245,890 · 0.00% win
SELLING · other245,769 · 0.00% win
STARTED · welcome244,616 · 0.00% win
YOU · other244,310 · 0.00% win
YOU RULED THE WORLD · progression477 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3688no change
14 Aug 2026, 22:2388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.