Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slimes To War

Slimes To War

A Roblox experience owned by Very Cool Epic Studios.

AdventureENfantasysurvivalwarfare

Description (written by the developer; not a statement by this register)

Long after humanitys collapse, A new intelligent creature takes the place of humans, Slimanoids, that formed a country known as Slimerica living in North America and Australia. However, A huge war breaks out between both Slimerica and Goblinia. Goblinia is a country in South America and parts of Asia thats a country made by goblins. The war ends when the Slimanoid King dies and slimerica collapses, forcing slimanoids to live in the wild. The war may have ended, but a new one has just begun as the Goblins start to invade North America and kill off the remaining Slimanoids. Can you survive the wild, and the war?

Last updated by the developer 2 Jun 2026, 16:04 UTC.

0
playing (measured 11 Aug 2026, 18:51 UTC)
753
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (1.3 per 1k visits)
19 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

aurora · other8 · 0.00% win
lights out · progression5 · 0.00% win
creator of all · collection3 · 0.00% win
Yummmmyyy · other3 · 0.00% win
electrician · other1 · 0.00% win
grinder · progression1 · 0.00% win
blood flood · progression1 · 0.00% win
joyful fella · progression1 · 0.00% win
regular consumer · collection1 · 0.00% win
rules made · progression1 · 0.00% win
built different · progression1 · 0.00% win
DEPRESSED · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.