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SUPER SPY OBBY

SUPER SPY OBBY

A Roblox experience owned by Grind Studio$.

ObbyENspytrainingrobot

SUPER SPY OBBY is an obby experience created on 2024-12-19. It has accumulated 1,603,067 lifetime visits and 127,309 favorites. Currently, one user is playing. The experience holds a 58% like percentage. The description outlines a spy training mission involving Dr. Mad and 22 challenges.

Description (written by the developer; not a statement by this register)

Welcome to Spy Training! Before you become a super spy, you need to train at the headquarters. Your mission? Stop the wacky Dr. Mad from building huge robots to wreck the city. Your job is to finish your training and stop Dr. Mad! Can you pass all 22 exciting challenges and become a real spy? Tags: obby, escape, spy, super, agent, fun

Last updated by the developer 6 Jan 2025, 18:28 UTC.

1
playing (measured 11 Aug 2026, 18:02 UTC)
1,603,067
lifetime visits
58%
liked (212 👍 / 156 👎)
127,377
favourites (79.5 per 1k visits)
19 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
INFINITE Jump Coil
339 R$
Grappling Hook
299 R$
Fusion Coil
239 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Radio
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,240,505 · 100.0% win
Beat Stage 5 · progression708,048 · 100.0% win
Beat Stage 10 · progression554,422 · 100.0% win
Beat Stage 15 · progression308,970 · 86.2% win
Finished Obby · progression231,868 · 72.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0358no change
24 Aug 2026, 11:3858no change
14 Aug 2026, 11:3758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.