Southside LA 🌴🥱
A Roblox experience owned by Gritty City Studios.
RoleplayENFiveMGang RPStrict RP
Southside LA 🌴🥱 is a roleplay experience created on December 19, 2024. It has accumulated 576,217 lifetime visits and 4,569 favorites. The game holds a 57% like percentage. Currently, zero users are playing. The experience supports PC and console platforms.
Description (written by the developer; not a statement by this register)
Southside LA 🌴 | RP (Strict RP) SUPPORTED PLATFORMS: 🖥️ PC 🎮 CONSOLE Welcome to Southside LA 🌴 | RP Step into a gritty, high-stakes FiveM experience set deep in the heart of Los Angeles 🌆. In Southside LA, every block tells a story—some loud, some deadly. From the flashing lights of X Live streams to the shadows of the most feared gangs, the city doesn’t sleep—and neither can you. 🔪💰 Whether you're a hustler, a dealer, a streetwise civilian, or climbing the criminal ladder, Southside LA is your turf to claim. Build your rep, stack your paper, and live how you want. Everything you see? Custom-made by me. 🎮 This is a Semi Serious environment. The following are not tolerated and will result in a ban based on severity: ❌ FRP (Failed Roleplay) ❌ RK (Random Kill) ❌ Meta Gaming ❌ Power Gaming ❌ NLR (New Life Rule) Enter Southside LA 🌴 | RP—where the danger is real, the grind is relentless, and the city never forgives. 🌃👊
Last updated by the developer 31 Jul 2025, 20:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.