Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Bits Incremental!

Bits Incremental!

A Roblox experience owned by Ant Nest Studio.

TycoonENincrementalclickerco-op multiplayer

Description (written by the developer; not a statement by this register)

Welcome to Bits Incremental! [V2.1.0] This game is basically an incremental where you click to spawn various "bits"! With these bits you can purchase upgrades and discover new currencies! You can also compete for leaderboards! However, you'll need some luck to advance in game! Join the group to start with extra bits! To play in CO-OP multiplayer, you will need to use the new multiplayer menu in the main menu. Please note the 200p servers do not save data, as they are intended as one giant coop session. Local splitscreen requires the use of controllers. Some devices may not support 8 players. The game DOES save your data! Note that there may be some bugs, please tell me if so! Inspired by "Clicker Incremental" by @DaMouseDev Made by @TheAntOfTheWorld for Ant Nest Studio Helped by scripter @louisd5

Last updated by the developer 10 Apr 2026, 11:56 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
294,113
lifetime visits
71%
liked (1,368 👍 / 564 👎)
3,135
favourites (10.7 per 1k visits)
19 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Music
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ONLY YOURS! · other126,309 · 0.00% win
Your First Bit! · welcome117,418 · 0.00% win
Your First Golden Bit! · welcome57,336 · 0.00% win
Mobile Player · other40,275 · 0.00% win
Your First MYTHICAL Bit! · collection32,741 · 0.00% win
PC Player · other30,021 · 0.00% win
Bytes Door! · other26,442 · 0.00% win
Your First Byte! · welcome23,049 · 0.00% win
Talkative! · other22,168 · 0.00% win
Played A While! · welcome22,018 · 0.00% win
Messed Around! · other15,044 · 0.00% win
Console Player · other13,438 · 0.00% win
News Reader! · other13,261 · 0.00% win
:) · other9,080 · 0.00% win
!tiB dehctilG tsriF ruoY · secret6,699 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3371no change
15 Aug 2026, 01:1771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.