Syria war 0.2v Beta
A Roblox experience owned by Так получилось:).
ShooterENwar simulationteam-based combatzone control
Description (written by the developer; not a statement by this register)
🔥 Enter the battlefield and fight for dominance in this intense Roblox War Game! Choose your team, capture zones, and earn points every second your squad controls the battlefield. The first team to reach 1000 points wins the war! ⚔️ Features: * 4 epic teams battling for control * Realistic war zones and strategic combat * Dynamic capture points with live scoring * Respawns after each battle for non-stop action * Immersive UI showing scores and victory announcements 💣 Get ready for tactical teamwork, intense firefights, and unforgettable battles. Rally your squad, control the map, and claim victory in this ultimate war simulation! #SyriaWar #RobloxGame #WarZone #Battlefield #RobloxMap #CombatGame #RealisticWar #TeamBattle #Military #ActionGaming #RobloxBeta #WarSimulation #OnlineGaming #RobloxFans #GamingCommunity #TacticalCombat #StrategyGame #RobloxDevelopment #GameDesign #IntenseBattles #MilitaryVehicles #EpicBattles #MultiplayerGame #RobloxAction #WarfareSimulation #BuildingDe
Last updated by the developer 4 Oct 2025, 18:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 04:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.