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[AUTO] Double Line Crossing /Japanese railroad crossing ver.2

[AUTO] Double Line Crossing /Japanese railroad crossing ver.2

A Roblox experience owned by 【公式】夢姫急行鉄道 Yumehime Express Railway.

SimulatorENrailway simulationtrain watchingjapanese trains

[AUTO] Double Line Crossing /Japanese railroad crossing ver.2 is a simulator experience created on 2024-12-20. The game has accumulated 836,427 lifetime visits and 1,680 favorites. It holds an 85 percent like rating. Currently, zero users are playing. The description notes features including private servers and specific train models, with updates ceasing after 2025-12-29.

Description (written by the developer; not a statement by this register)

This is a free-to-play game that you can watch or ride. ----------------------------------------------- ※Play with your friends on a private server. ----------------------------------------------- However, the train may disappear while boarding. REACTION RAILWAY VEHICLE (MOYASI) ・K217 (SHONAN COLOR, YOKOSUKA COLOR) ・Revolute 2000 ・Rocket 8000 (Sastena Vehicle) ・GoWu 8000 shape (Odakyu Oda's specification) ・Around 30,000 (Blue) ・Re武Kiha 85 ・Re武Kiha 40 ※Updates※ Starting from the 2025/12/29 update, we will stop adding new vehicles and holding events. (It's not a new car anymore) Last Modified 3/13 --Shutdown = Update--

Last updated by the developer 27 Jun 2026, 04:48 UTC.

0
playing (measured 10 Aug 2026, 16:23 UTC)
836,427
lifetime visits
85%
liked (384 👍 / 66 👎)
1,696
favourites (2.0 per 1k visits)
20 December 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome143,209 · 47.8% win
I met the producer! · other7,791 · 0.00% win
You have exceeded the limits of the engine. · secret2,561 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0485no change
14 Aug 2026, 17:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.