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BACKROOMS MAIN TESTUDO

BACKROOMS MAIN TESTUDO

A Roblox experience owned by Red Panda Industries.

OtherENtestingprivatebackrooms

Description (written by the developer; not a statement by this register)

Testing place Only testers can access this place

Last updated by the developer 9 Jun 2026, 22:39 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
11,680
lifetime visits
90%
liked (61 👍 / 7 👎)
301
favourites (25.8 per 1k visits)
20 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Escape
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TESTAAA · other437 · 0.00% win
WelcomeTest · welcome389 · 0.00% win
NukeStart · welcome111 · 0.00% win
Nuke Survived · progression63 · 0.00% win
20 NPCKills · progression34 · 0.00% win
100 NPCKills · progression20 · 0.00% win
20 Player Kills · other14 · 0.00% win
Escaped · other14 · 0.00% win
10 Player Kills · other13 · 0.00% win
Lvl test · other4 · 0.00% win
TESTBBB · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.