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Survival the Superheroes the Killer

Survival the Superheroes the Killer

A Roblox experience owned by pitbull haters.

RoleplayENsuperheroeskillerdress-up

Survival the Superheroes the Killer is a roleplay experience created on December 20, 2024. The game has accumulated 1,037,889 lifetime visits and 97,267 favorites. Currently, zero users are playing. The title holds a 73% like percentage. Tags include superheroes, Hulk, Spiderman, Avengers, Iron Man, heroes, killer, and evil.

Description (written by the developer; not a statement by this register)

Dress up as your favorite characters such as Batman or Spiderman, survive the evil Superheroes killers, explore the map, and have fun! 🦸🔪❗ Make sure to: - Like the game👍 - Favorite it ⭐ - Have fun! 😝 Join the group for more rewards! Tags: Superheroes, Superhero, Hulk, Spiderman, Avengers, Iron Man, Heroes, Killer, Evil

Last updated by the developer 30 Dec 2024, 19:34 UTC.

0
playing (measured 11 Aug 2026, 05:50 UTC)
1,037,889
lifetime visits
73%
liked (100 👍 / 37 👎)
97,393
favourites (93.8 per 1k visits)
20 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
999 R$
Laser Gun
599 R$
Fling Glove
499 R$
Sword
499 R$
VIP
399 R$
Diamond Helicopter
299 R$
Jetpack
299 R$
Gold Jeep
149 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Grapple Hook
79 R$
Sonic Morph
79 R$
Shrek Morph
79 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome711,378 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1873no change
14 Aug 2026, 15:1773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.