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[SALE+SPIRIT BOMB] DBZ Transformations

[SALE+SPIRIT BOMB] DBZ Transformations

A Roblox experience owned by EpicBlock Production.

Fighting & PvPENDragon Ball ZTransformationFighting

Description (written by the developer; not a statement by this register)

🔥 Customizable Characters: Create your own fighter, unlock new transformations, and equip legendary gear inspired by your favorite heroes and villains. ✨ [NEW VIP GAMEPASS] ✨ Unlock exclusive VIP perks, including: - Access to VIP Admin Commands (`;cmds` to view commands!) - Access to ALL Gamepasses 🛡️ - Special VIP Chat Tag 🗨️ - VIP Overhead Name Tag 🌟 🎉 Join the action now and embark on your journey to become the strongest fighter in the universe! Are you ready to unleash your inner Saiyan?

Last updated by the developer 1 Apr 2026, 12:30 UTC.

0
playing (measured 12 Aug 2026, 02:47 UTC)
358,982
lifetime visits
77%
liked (354 👍 / 105 👎)
49,791
favourites (138.7 per 1k visits)
20 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2500 Donation
2,500 R$
500 Donation
500 R$
[ADMIN+SALE] VIP
367 R$
[SALE] Custom Forms
199 R$
[50% SALE] Gamepass Forms
167 R$
[SALE] KAMEHAMEHA!
67 R$
[SALE] Non-Canon Forms
67 R$
[SALE] SPIRIT BOMB
67 R$
[SALE] Cosmetics
49 R$
Tournament Of Power [MAP]
49 R$
ALL EMOTES
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.