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Grow Your Country!

Grow Your Country!

A Roblox experience owned by funnykk Productions.

SimulatorENcountry simulationgrowth mechanicconquest

Grow Your Country! is a simulator experience created on December 20, 2024. The game has accumulated 32,013,345 lifetime visits and 617,060 favorites. Currently, 21 users are playing. The title holds an 85% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Grow Your Country! 🌎 NEW UPDATES DAILY Become a COUNTRY and conquer the whole WORLD! 👑 Premium Benefits: Premium players get +50% Size 👍 LIKE and JOIN the GROUP to get +1500 STARTING SIZE! https://www.roblox.com/communities/33451298/funnykk-Productions#!/about Country, America, USA, Grow, Eat Countries, Country Evolution, Be a Country, +1 Country, Simulator, Colorful, Adventure, Platformer

Last updated by the developer 14 Jul 2026, 11:26 UTC.

21
playing (measured 10 Aug 2026, 14:33 UTC)
32,013,345
lifetime visits
85%
liked (129,068 👍 / 22,133 👎)
619,919
favourites (19.4 per 1k visits)
20 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy! ☄️ (x100 Blobs)
3,999 R$
Tornado! 🌪️ (x100 Magnet)
2,499 R$
x2 Cash! 🗣️
399 R$
+25000 Starter Size! 🔥
379 R$
x2 Blobs! 🔥
349 R$
+10000 Starter Size! 👾
279 R$
x2 Size Growth! 👍
199 R$
x2 Magnet! 🧲
199 R$
+5000 Starter Size! 😈
149 R$
+1000 Starter Size! 🥶
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,793,491 · 100.0% win
5K Size! · progression17,646,894 · 100.0% win
15K Size! · progression16,865,287 · 100.0% win
50K Size! · progression14,030,029 · 100.0% win
Played for 5 Mins! · other9,519,038 · 99.2% win
500K Size! · progression6,443,267 · 79.3% win
Played for 10 Mins! · other5,442,749 · 56.3% win
1M Size! · progression4,514,402 · 58.7% win
Played for 30 Mins! · other617,083 · 7.4% win
Played for A Hour! · other66,694 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:4585no change
12 Oct 2026, 15:3785no change
2 Oct 2026, 15:3685no change
22 Sept 2026, 15:3585no change
12 Sept 2026, 15:3485no change
2 Sept 2026, 15:3285no change
23 Aug 2026, 15:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.