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RBLX USMC | Fort Puller MCRD

RBLX USMC | Fort Puller MCRD

A Roblox experience owned by RBLX | United States Marine Corps.

RoleplayENmilitary simulationroleplaymerit-based progression

Description (written by the developer; not a statement by this register)

Fort Puller is a United States Marine Corps Depot developed by AydenJaspers RBLX under the banner of the United States Marine Corps we strive to provide a realistic and immersive experience within the Roblox platform. Distinguishing ourselves from other groups, we maintain a strict no-free-ranking policy, emphasizing merit-based advancement and dedication to the game. Our commitment to professionalism is evident in our structured gameplay, realistic simulations of Marine Corps procedures, and overall dedication to creating an authentic representation of life at a USMC Depot. We seek to foster a community built on respect, discipline, and a shared interest in the Marine Corps.

Last updated by the developer 8 Jul 2026, 01:39 UTC.

0
playing (measured 17 Aug 2026, 16:50 UTC)
1,007
lifetime visits
100%
liked (9 👍 / 0 👎)
10
favourites (9.9 per 1k visits)
20 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P Purchase
6,000 R$
Rank Purchase | Second Lieutenant
700 R$
Lord Tier Donation
500 R$
Rank Purchase | Lance Corporal
400 R$
Rank Purchase | Private First Class
250 R$
Basic Teir Donation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Found the Egg!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.