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[BETA] Wild Traversal

[BETA] Wild Traversal

A Roblox experience owned by BlueStar Games.

ShooterENteam-basedcapture-the-flagbeta

Description (written by the developer; not a statement by this register)

Two opposing teams will clash in order for one to be victorious… who will win? Wild Traversal is a team-based game, where players are either a ‘Traveler’ or ‘Wilding’. As a Traveler, your task is to collect all six magical orbs scattered around the map in order to escape. As a Wilding, you must protect your precious orbs, and destroy all Travelers. Gameplay is fast-paced and will put your teamwork to the ultimate test! Can you prevail? Please note that this game is in BETA stage. Expect issues to arise. Be sure to give the game a THUMBS-UP to support us! 👍

Last updated by the developer 8 Aug 2026, 01:37 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
7,738
lifetime visits
75%
liked (15 👍 / 5 👎)
7
favourites (0.9 per 1k visits)
20 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Double Gems
399 R$
Double Tokens
299 R$
Double EXP
199 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met Selarise · social36 · 0.00% win
Welcome! · welcome21 · 100.0% win
1 Kill · other9 · 100.0% win
Level 5 · progression9 · 100.0% win
??? · other7 · 0.00% win
Level 10 · progression7 · 100.0% win
5 Kills · progression6 · 100.0% win
Level 20 · progression4 · 0.00% win
Escaped Colosseum · progression3 · 0.00% win
10 Kills · progression3 · 0.00% win
Level 25 · progression3 · 0.00% win
Escaped Takayama Square · progression2 · 0.00% win
Escaped Faulty Manufactory · progression2 · 0.00% win
Escaped Cloudtops · progression2 · 0.00% win
Escaped Skyfection · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.517 August 2026 — 80 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:3775-5
17 Aug 2026, 14:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.