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Catch Slimes!

Catch Slimes!

A Roblox experience owned by TStreet Studios.

SimulatorENcollectionidlebattle

Description (written by the developer; not a statement by this register)

✨ Catch Rare Slimes ⚔️ Battle Wild Slimes 🌳 Store Slimes in Habitats 🗺️ Unlock Unique Areas • ✨ Collect dozens of unique slimes • ⚔️ Battle wild slimes, trainers, and powerful bosses • 🧪 Upgrade your Slime Lab to earn gold while idle • 🌎 Unlock brand-new worlds • 📖 Complete your Slime Guide • 💰 Discover rare and legendary slimes • 🏆 Earn badges • 🌟 Max your slime level (120) 👍 and ❤️ the game to support future updates! Thanks for playing! 💖TStreet Studios

Last updated by the developer 8 Aug 2026, 16:24 UTC.

0
playing (measured 13 Aug 2026, 11:30 UTC)
24,543
lifetime visits
93%
liked (66 👍 / 5 👎)
125
favourites (5.1 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Slime Damage!
899 R$
+ 1 Slime Equipped!
499 R$
x2 Gold Slime Slain Reward!
449 R$
x2 Slime Lab Gold!
399 R$
x2 Slime XP!
299 R$
Auto-Collect Slime Lab Gold!
299 R$
x2 Capture Luck!
219 R$
Auto Click Attack!
119 R$
Infinite Gold Pickup Range!
89 R$
+50% Running Speed
79 R$
Unlock Full Slime Guide!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played 1 Hour! · progression217 · 23.5% win
Millionaire! · other58 · 0.00% win
Played 5 Hours! · other35 · 23.5% win
Defeat King Slime! · progression28 · 23.5% win
Billionaire! · other7 · 0.00% win
Defeat Ice Emperor Slime! · progression4 · 0.00% win
Played 10 Hours! · other4 · 0.00% win
Mystery Badge! · other3 · 0.00% win
Slime Master! · other1 · 0.00% win
Food Expert! · other1 · 0.00% win
Played 20 Hours! · progression0 · 0.00% win
Trillionaire! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:2293no change
16 Aug 2026, 07:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.