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BlazeKickStew's Badge Walk

BlazeKickStew's Badge Walk

A Roblox experience owned by Slopware Studio.

OtherENbadge collectionwalking simulatorasset ownership

Description (written by the developer; not a statement by this register)

🥇 Need to run quickly? Buy the soda pass and rejoin!🥤 🔔 Tap the bell to receive periodic notifications about updates! 📣 ⭐ Favorite the game to help us get to new milestones! 🌟 ✅ To get asset ownership badges, you must activate the green button near spawn to teleport to the item owner place. ☑️ 🏦 You can buy a Valuable Badge of your avatar using the other green button! Badges may take a few days to get added because of pending payment. ⏳ 🗣 Have suggestions, bug reports, or feedback? Feel free to tell us in our community! We're always open for badge suggestions! Feel free to join the Blaze Kick Studios community! 📋 📋Credits: https://devforum.roblox.com/t/b/3408100 🔥 🛠️ This game was developed by the Blaze Kick Studios team. Follow our development staff to support us! It would mean a lot! 👷

Last updated by the developer 6 Jul 2026, 18:41 UTC.

0
playing (measured 27 Aug 2026, 08:38 UTC)
13,634
lifetime visits
93%
liked (101 👍 / 8 👎)
1,065
favourites (78.1 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Absolutely Huge Donation
20,000 R$
Buy a statue!
300 R$
Soda
10 R$
Snack Pass
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thirsty? · other3,927 · 100.0% win
EXPLOSION! · other2,868 · 100.0% win
Gold Snowflake · welcome2,860 · 100.0% win
Cherry Blossom Miku · other2,830 · 100.0% win
Anti Pizzadog! · other2,810 · 100.0% win
drip guy from the ad · other2,785 · 100.0% win
Walter LSW · other2,783 · 100.0% win
P286S · other2,752 · 100.0% win
Jacket286 Fan Art · other2,711 · 100.0% win
BlazeKickStew LSW 2 · other2,698 · 100.0% win
BlazeKickStew LSW · other2,698 · 100.0% win
BlazeKickStew LSW 3 · other2,683 · 100.0% win
BlazeKickStew LSW 5 · other2,666 · 100.0% win
BlazeKickStew LSW 4 · other2,665 · 100.0% win
BlazeKickStew LSW 6 · other2,654 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9327 August 2026 — 93 % liked16 September 2026 — 93 % liked26 October 2026 — 93 % liked27 August 202626 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 08:4693no change
16 Sept 2026, 08:4593no change
27 Aug 2026, 08:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.