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Anarchy Pre-Alpha

Anarchy Pre-Alpha

A Roblox experience owned by dequalityed's projects.

RoleplayENCriminalityPre-AlphaCode Redemption

Description (written by the developer; not a statement by this register)

inspired by criminality v1.2 use code "hi" to skip progression

Last updated by the developer 22 Aug 2026, 03:16 UTC.

0
playing (measured 22 Aug 2026, 19:03 UTC)
395
lifetime visits
89%
liked (8 👍 / 1 👎)
2
favourites (5.1 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pre-Alpha Tester · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.522 August 2026 — 88 % liked11 October 2026 — 89 % liked22 August 202611 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 20:3689+1
22 Aug 2026, 19:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.