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Onyx Containment Facility

Onyx Containment Facility

A Roblox experience owned by PureLight Studio.

HorrorENSCP FoundationHorrorRoleplay

Description (written by the developer; not a statement by this register)

👋 Welcome to Onyx Containment Facility! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ 🔒 Defend the facility as dedicated Security personnel 🔬 Research anomalies to uncover their secrets 💥 Infiltrate as part of the hostiles 👽 Take on the role of an SCP and unleash chaos ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ 👍 Give us a thumbs up to show your support! ⭐ Favorite the game to revisit at any time! 🔔 Follow for updates and exciting new features! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ ❗ Paid content is NON-REFUNDABLE, as per Roblox guidelines ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ 🎨 Created entirely by Smile_001000

Last updated by the developer 16 Aug 2025, 00:09 UTC.

0
playing (measured 17 Aug 2026, 20:05 UTC)
4,087
lifetime visits
79%
liked (15 👍 / 4 👎)
58
favourites (14.2 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Warden
3,000 R$
General Manager
1,000 R$
Level-4 Keycard
750 R$
Hostile Commander
650 R$
Emergency Response Team
500 R$
Medical Supervisor
400 R$
Intern Nurse
175 R$
High Risk Patient
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,446 · 0.00% win
Where am I? · other445 · 0.00% win
Dont Stop Smiling · other153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.