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[⏳UGC] Anime Fight For Time!

[⏳UGC] Anime Fight For Time!

A Roblox experience owned by Qazo.

Fighting & PvPENanimepvpugc-unlocks

[⏳UGC] Anime Fight For Time! is a fighting-pvp Roblox experience created on 2024-12-21. The game has recorded 793,969 lifetime visits and 5,827 favorites. Currently, zero players are active. The title maintains a 95% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

👋 Welcome to Fight For Time!! The exciting battle for time and power! In this fun and fast game, you’ll become a brave warrior in a colorful anime world where time is the most valuable thing! Fight other players to steal their time and use it to unlock UGCs. Credits: Scripter: Totty109 (Warbot005) Builders: Zerith_s Owner: ASDW Owner: JoinLL3 Gameplay: 🔓🗡️ Unlock Cool Stuff: Use the time you’ve taken from other players to unlock amazing Weapons, Trails, and Powers to help you win fights! ⏳💎 Time is Key: Use your time to unlock special UGCs (User-Generated Content) that will make you stand out on the battlefield. 💬 Join The Community Server through the Group for the latest updates and fun events!🛠️

Last updated by the developer 31 Jul 2026, 02:37 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
793,969
lifetime visits
95%
liked (6,402 👍 / 358 👎)
5,821
favourites (7.3 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cool Anime Guy Combo!
1,000 R$
Infinite Health!
499 R$
VIP
399 R$
Holy Sword of azurite
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome331,831 · 100.0% win
Found The Uchiha Village! · collection3,833 · 0.00% win
Found the Red gate that lead to the Dungeon! · progression483 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2395no change
24 Aug 2026, 17:3195no change
14 Aug 2026, 17:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.