Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] [🚗] Car Sumo

[NEW] [🚗] Car Sumo

A Roblox experience owned by GridRush Studios.

RacingENvehicle combatround-basedleaderboards

Description (written by the developer; not a statement by this register)

🚗 Fast-paced round based skill game where you need to push other players vehicles off the map! Be the last one standing on the platform to WIN or get knocked off and LOSE! ✨ Upgrade & customize your vehicles! 🔓 Unlock new visual mods! 🔥 Buy & upgrade plenty of game-changing abilities! 🏆 Climb on top of the global leaderboards or play casual ! ⚠️ Game is in early stages, bugs may be expected. (see below for reporting bugs & feedback!) CONTROLS: DRIVE - WASD/Arrow Keys ABILITY - Q/ButtonX/Tap UI Button/Right Click

Last updated by the developer 13 Aug 2026, 21:29 UTC.

0
playing (measured 16 Aug 2026, 16:52 UTC)
74,085
lifetime visits
78%
liked (126 👍 / 36 👎)
9,628
favourites (130.0 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rage Mode
299 R$
Vehicle Hunter
259 R$
Heavyweight Mode 3
249 R$
Ultra Lucky
199 R$
Super Lucky
149 R$
Heavyweight Mode 2
99 R$
Double Nitro
69 R$
Heavy Weight 1
49 R$
Lucky
49 R$
Ultra AFK mode
49 R$
Skip Roll
39 R$
Neon Material
29 R$
Double Votes
19 R$
Custom Color
19 R$
Rainbow Color
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🚗 · welcome123,208 · 100.0% win
O · welcome123,186 · 100.0% win
M · welcome123,164 · 100.0% win
S · welcome123,151 · 100.0% win
U · welcome123,138 · 100.0% win
🚗 · welcome123,117 · 100.0% win
First Loss! · progression70,899 · 100.0% win
First Elimination! · other39,095 · 14.0% win
First Win! · progression34,104 · 21.1% win
First Assist! · other13,583 · 0.00% win
First Case! · collection2,364 · 7.0% win
Juggernaut Win! · progression1,080 · 0.00% win
Clutch · progression293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788380.516 August 2026 — 83 % liked26 August 2026 — 83 % liked5 September 2026 — 83 % liked15 September 2026 — 79 % liked25 September 2026 — 78 % liked16 August 202625 September 2026
5 measurements spanning 40 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 16:5378-1
15 Sept 2026, 16:5379-4
5 Sept 2026, 16:5383no change
26 Aug 2026, 16:5383no change
16 Aug 2026, 16:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.