Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Krush PVP [UPDATE]

Krush PVP [UPDATE]

A Roblox experience owned by Krush PvP.

Fighting & PvPENduelcompetitivefactions

Krush PVP [UPDATE] is a fighting-pvp Roblox experience created on 2024-12-21. The game currently has 9 players online. It has accumulated 8,794,609 lifetime visits and 16,742 favorites. The title holds a 78% like percentage. The description notes support for computer, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

🏆 Krush is a competitive game where you duel with other players on many maps the game has to offer. Create factions, play independently, or make a name for yourself and become a legend in the community. 🎮 We have support for all platforms (Computer, Mobile and Console)

Last updated by the developer 6 Jul 2026, 14:15 UTC.

9
playing (measured 10 Aug 2026, 20:49 UTC)
8,794,609
lifetime visits
78%
liked (4,450 👍 / 1,232 👎)
16,913
favourites (1.9 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:498first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistola Maxwell
300 R$
Laumbo
250 R$
Tupra
175 R$
Glock Halloween
175 R$
K34
175 R$
Pistola Spectre
149 R$
Angel Pistol
145 R$
Demon Pistol
145 R$
Blue Hustle
99 R$
Pink Hustle
99 R$
Pinker Pistol
99 R$
Pistola Narf
75 R$
Standart Clássico
55 R$
Magnum
50 R$
USP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Seja Bem-vindo ao Krush PvP! · welcome1,894,446 · 100.0% win
Você conquistou 1.000 Kills · progression8,366 · 0.00% win
Você foi marcado por usar cheats em nosso jogo · other4,479 · 0.00% win
Você conquistou 2.500 Kills! · progression1,816 · 0.00% win
Você conquistou 5.000 Kills! · progression481 · 0.00% win
Você conquistou 7.500 Kills! · progression212 · 0.00% win
Você conquistou 10.000 Kills! · progression118 · 0.00% win
Você conquistou 100.000 Kills! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:2178no change
12 Oct 2026, 21:1978no change
2 Oct 2026, 21:1878no change
22 Sept 2026, 21:1778no change
12 Sept 2026, 21:1678no change
2 Sept 2026, 21:1578no change
23 Aug 2026, 21:0878no change
13 Aug 2026, 21:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.