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BLUE LOCK OUTFITS [UPD๐Ÿ”ฅ]

BLUE LOCK OUTFITS [UPD๐Ÿ”ฅ]

A Roblox experience owned by Catalog Dan.

RoleplayENanimeblue lockavatar customization

Description (written by the developer; not a statement by this register)

๐Ÿ‘ New Update @100 Likes! โœจ Welcome to Blue Lock Outfits! โœจ ๐Ÿ—บ๏ธ Discover over 200 exclusive Blue Lock cosplays, featuring characters like Yoichi Isagi, Rin Itoshi, Meguru Bachira, and many more! ๐Ÿ›’ Explore designs inspired by Nagi Seishiro, Reo Mikage, Tetsuo Shin, and bring them into your Roblox games. ๐Ÿ›๏ธ Customize your avatar with authentic Blue Lock-themed outfits straight from the anime and manga! โœ… Outfits are automatically added to your inventory, ready to be used in any Roblox game! โš ๏ธ Warning: Some outfits are based on manga characters, so be aware of potential spoilers! ๐Ÿ” blue lock outfits, blue lock clothing, blue lock rivals ๐ŸŒ€ Inspired by Anime Outfits and Jujutsu Outfits

Last updated by the developer 18 May 2025, 19:31 UTC.

0
playing (measured 17 Aug 2026, 11:47 UTC)
9,328
lifetime visits
77%
liked (24 ๐Ÿ‘ / 7 ๐Ÿ‘Ž)
943
favourites (101.1 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

sell
5,500 R$
r
10 R$
donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Bem-Vindo ao Blue Lock OUTFITS ยท welcome6,954 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.