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Sprunki Easy Obby But NO JUMPING!

Sprunki Easy Obby But NO JUMPING!

A Roblox experience owned by CreationGames Studio.

ObbyENno jumping mechanicsprunki themedandy's world reference

Description (written by the developer; not a statement by this register)

🚫 Easy Obby But You Can’t Jump! 🚫 Think you can beat an obby without jumping? Get ready for a whole new challenge in the Sprunki Easy Obby But You Can’t Jump! 🎮✨ 🔹 No Jumping Allowed! Navigate through the obstacles without jumping! Can you handle it? 🤔 🔹 Simple but Tricky – What looks easy at first, gets harder with every stage! 🏃‍♂️💨 🔹 Challenging Obstacles that’ll test your skills in a whole new way! ⚡ 🔹 Perfect for Everyone – Whether you're a newbie or a seasoned obby pro, this one’s for you! 🌟 ⚡ Can you finish the obby without jumping? 🏁 Play now and take on the challenge! (Credits go to Nyanko Bf Lol. Sprunki is NOT OWNED by Sprunki LLC.) tags: sprunki, sprungi, obby, no jumping, dandys world, dandy

Last updated by the developer 22 Apr 2025, 01:03 UTC.

0
playing (measured 11 Aug 2026, 15:03 UTC)
258,516
lifetime visits
71%
liked (66 👍 / 27 👎)
40,992
favourites (158.6 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil!
60 R$
Fusion Coil!
45 R$
Grapple Hook!
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome179,972 · 0.00% win
You won the obby! · progression10,355 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.