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[UPD 3 ❄️] Water Pumping Incremental

[UPD 3 ❄️] Water Pumping Incremental

A Roblox experience owned by Pipeline Studio.

SimulatorENincrementalclickerreset layers

Description (written by the developer; not a statement by this register)

Welcome to Water Pumping Incremental! Click the Pump to Gain Water 💧 Perform Reset Layers to get Stronger 💪 Catch Fish to maximize your Boost 🐟 Reach the Top of the Leaderboard 🏆 Credits: @WaterGotLazy - Builder/Balancer/Ui @Cookiezi727 - Scripter @0_Bruce - Investor

Last updated by the developer 14 May 2025, 02:44 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
412,115
lifetime visits
83%
liked (1,831 👍 / 380 👎)
11,094
favourites (26.9 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
749 R$
x2 Stats
499 R$
VIP
399 R$
x2 Fishing Luck
399 R$
+2 Fishing Bulk
249 R$
x2 Generation Speed
199 R$
x3 XP
199 R$
x3 Water
149 R$
x2 Passive Speed
149 R$
x2 Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome159,300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 October 2026 — 83 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:2383no change
14 Aug 2026, 22:3683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.