DARKLINE | RELOADED (MNK ONLY)
A Roblox experience owned by Zanny Land™.
ShooterENtactical shootercapture the pointlore exploration
Description (written by the developer; not a statement by this register)
"Takes place in a fictional world where two sides fight over control of the once beautiful City named: Classified N/A" • Pick your side & fight for control of the City • Fight around 3 Capture points • Explore the City for LORE related information • Explore the City for hidden Badges ATTENTION (PC/Xbox access but requires Mouse & Keyboard to play) CONTROLS Shoot: Left click mouse Aim: Right click mouse Extended aim: Aim down sight then press T (Specific Guns) Chamber round: F Reload: R Steady aim: Z Check magazine count: M Select fire control: V Equip NVGs: N Equip Suppressor: U (certain weapons) Leaning: Q & E Interactive menu: CTRL How to heal yourself: Hit CTRL>Medic>Yourself (Bandage stop bleeding, Medicine stops pain) Prone & Crouch: Double click C to go fully prone, Double click X to stand back up. CREDIT Map: Asahi Tech (All rights owned/purchased) ACS Weapon System JDLENL (Shovel) TY_Stepper (Building/design) Venex Systems (Partial GUIs) RenanMSV (TopPlayedsystem)
Last updated by the developer 5 Jul 2026, 15:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.