Mr Fun Computer’s Fun Time Obby [HARD] 🖥️ ⚠️
A Roblox experience owned by Doctor Banana Games.
ObbyENhard modesprunkihidden badges
Mr Fun Computer’s Fun Time Obby [HARD] 🖥️ ⚠️ is an obby experience created on 2024-12-21. The game records 1,744,334 lifetime visits and 43,412 favorites. Current player count is 0. The title includes a HARD mode indicator.
Description (written by the developer; not a statement by this register)
🚨 Chapter 2 releasing in August 2026! Want more? Help make it happen by giving the game a thumbs up! 👍 A higher rating helps the game grow and keeps updates coming faster! 🖥️ Mister Fun Computer invites you to his exciting obby challenge! Jump, dodge, and race through tricky courses packed with secrets and surprises. 💙 Fans of Sprunki will love this fun-filled adventure—but be careful, there’s more to this obby than meets the eye. 💡 Explore unique levels, uncover hidden mysteries, and see if you can complete the challenge and escape. Are you ready to face the unexpected? 🔥 HARD MODE: Halfway through, choose the easy path or brave the hard path! Beat both for the full experience! 🏆 BADGES: Collect hidden badges, earn rewards, and maybe... unlock something else. 🎮 Play now and experience the thrill of Mr. Fun Computer's Fun Time! 🎮
Last updated by the developer 9 Jul 2026, 02:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Sept 2026, 03:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.