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🌈 bzzthany's closet (outfit store) 🌈

🌈 bzzthany's closet (outfit store) 🌈

A Roblox experience owned by glitch'd.

RoleplayENoutfit storeaesthetic fashionUGC catalog

Description (written by the developer; not a statement by this register)

🌈WIP🌈 🌈 Welcome to the official outfit store of glitch'd! 🌈All clothing and outfits are made by bzzthany 🌈Discover outfits of all different kinds of aesthetics 🌈Outfits will be added consistently 🌈All purchases made in game will reflect in your account's inventory 🌈I do not own the rights to any of the ugc items used on any of the outfits, if you'd like your item removed from the game just let me know 🌈Tags: glitchcore, rainbowcore, kidcore, emo, scene, rainbow, glitch, sanrio, cute, outfit, outfits, outfit ideas, clothing, clothes, aesthetic, deco, decora, kei, Outfit , Shop , Store , Ideas , Steal Outfits , Hair Combo , Catalog , Outfit Loader , Fits , Matching Outfits , Try on , Outfits , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, dh style , ideas , tt , dh , Girl Outfit Ideas, Girl

Last updated by the developer 2 Jan 2025, 19:11 UTC.

0
playing (measured 11 Aug 2026, 01:08 UTC)
914
lifetime visits
91%
liked (10 πŸ‘ / 1 πŸ‘Ž)
24
favourites (26.3 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Green monster of DOOM
12,777 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome800 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.