Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
🏷️Market Simulator

🏷️Market Simulator

A Roblox experience owned by Shop District.

TycoonENsupermarketretail managementtycoon

Description (written by the developer; not a statement by this register)

πŸ›’ Welcome to Market Simulator πŸ›οΈ Run your own supermarket and build the biggest retail empire in Roblox! Stock shelves, set prices, take payments, hire staff, and expand your store to attract more customers! Sell many products πŸŽπŸ’» Set your own prices πŸ’° Acquire licenses for wider varity πŸ“ƒπŸ“œ Follow trending items to increase profits πŸ”₯πŸ’΅ Expand and design your dream store 🏬 🚚 UPCOMING UPDATES AT 1.5K LIKES: Online orders & delivery πŸ“¦ Shoplifters and security guards 🚨 New in-game codes πŸ’° 🎁 Thanks for playing! πŸ”₯ Find codes in the group to get in-game rewards! πŸ‘ Next update at 1.5K LIKES!!

Last updated by the developer 14 Jun 2026, 10:15 UTC.

0
playing (measured 12 Aug 2026, 20:03 UTC)
44,251
lifetime visits
71%
liked (67 πŸ‘ / 27 πŸ‘Ž)
204
favourites (4.6 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Cash
199 R$
x2 Sell Chance
149 R$
Increased Box Limit
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial Β· welcome9,395 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.