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V5.4 MFG

V5.4 MFG

A Roblox experience owned by TheBuliderMC's Group!.

Fighting & PvPENmelee combatweapon rotationcooperative PvP

Description (written by the developer; not a statement by this register)

Welcome to MFG (Melee Fight Game) Fight people with melee weapons. I will add in a little tutorial soon! Everyone share kills, there's no competition unless you want to create one. When the server reaches up to the total amount of kills then the weapon pool rotates! For Update Logs: https://devforum.roblox.com/t/mfg-melee-fighting-game-update-logs/4606281/3 (Update 5.4)

Last updated by the developer 3 Jul 2026, 23:05 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
5,411
lifetime visits
66%
liked (35 👍 / 18 👎)
84
favourites (15.5 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations (4)
100 R$
Donations (3)
75 R$
Donations (2)
50 R$
Donations (1)
25 R$
Donations (mini)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Block 500 Incoming Damage (Coming Soon) · progression0 · 0.00% win
Take 500 Total Damage (Coming Soon) · progression0 · 0.00% win
10 Kill Spree (Coming Soon) · other0 · 0.00% win
The Preacher (Coming soon) · progression0 · 0.00% win
Take 1000 Total Damage (Coming Soon) · progression0 · 0.00% win
5 Kill Spree (Coming Soon) · other0 · 0.00% win
Block 1000 Incoming Damage (Coming Soon) · progression0 · 0.00% win
5 Parry Spree (Coming Soon) · progression0 · 0.00% win
10 Parry Spree (Coming Soon) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65676617 August 2026 — 66 % liked6 September 2026 — 67 % liked27 September 2026 — 65 % liked17 October 2026 — 66 % liked17 August 202617 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 00:0666+1
27 Sept 2026, 00:0465-2
6 Sept 2026, 21:3267+1
17 Aug 2026, 21:1666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.