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[1.85RL] (Part 1) RL's MSATD😳🚪

[1.85RL] (Part 1) RL's MSATD😳🚪

A Roblox experience owned by RL's MSATD Community.

HorrorENMSATDRemasteredCharacter Unlock

Description (written by the developer; not a statement by this register)

Hello. Welcome to RL's Remastered MSATD In this msatd game you either can become DustDust for 5k Wins or Fatal Error for 5432 Wins etc. Anyways credits: (LadLegos. LadMinion. and all the old devs such as Goldity) Other credits: (handzomem1ke For helping making dustdust & devoted404 models) And in this game you get 50 wins per round! Also if shutdown happens then there's new update 🤗 And also be aware of those games because they are stolen: https://www.roblox.com/games/108025882924348/FREE-WINS-RLs-MSATD https://www.roblox.com/games/75154414145920/1-23a-MSATD-Reuploaded-Fanmade

Last updated by the developer 24 Aug 2025, 11:10 UTC.

0
playing (measured 11 Aug 2026, 10:05 UTC)
58,789
lifetime visits
75%
liked (144 👍 / 49 👎)
235
favourites (4.0 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 WINS
400 R$
Sign [READ DESC]
200 R$
Conceal
120 R$
LV99 HyperDust😳(SKIN)
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,018 · 0.00% win
Caught 😳 · other350 · 0.00% win
You Lucky 😳 · other138 · 0.00% win
Found every ut3dbb sans · collection95 · 0.00% win
Escaped 😳 · progression56 · 0.00% win
Patient one · other34 · 0.00% win
fatal error happened? · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.