Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fisher's Mania

Fisher's Mania

A Roblox experience owned by (NC) Noob Clan.

SimulatorENfishingisland explorationleaderboards

Description (written by the developer; not a statement by this register)

🎣 Welcome to Fisher's Mania! 🎣 🐟 This is a fishing game which you start fishing and sell them to get rods! 🐟 🛥️You can use boats to fish with your friends and catch rare fish together! 🛥️ ⚠️There are dangerous sharks and whirlpools, avoid them at all costs!⚠️ 🔑You can find hidden keys by fishing in certain places to unlock secret places and rods! 🔑 🏝️ Travel to different islands from a boat to catch different and more rarer fishes and become rich! 🏝️ - Use your rod to catch fishes! 🐠 - Sell your rare fishes for money! 💸 - Use your money to afford better rods! 🎣 - Compete for leaderboards! 🏆 - Get rare fish variants from fishing! 💰

Last updated by the developer 22 Dec 2025, 05:36 UTC.

0
playing (measured 11 Aug 2026, 07:34 UTC)
14,725
lifetime visits
56%
liked (68 👍 / 54 👎)
17
favourites (1.2 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Oxygen
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,921 · 0.00% win
Wealthy · collection19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.