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Carry an Aquarium [2 Player Obby]

Carry an Aquarium [2 Player Obby]

A Roblox experience owned by VoxSimple Games.

ObbyEN2 Player Co-opFish ThemeParkour

Carry an Aquarium [2 Player Obby] is an obby experience created on 2024-12-22. It currently has 224 players, 33,514,644 lifetime visits, a 97% like percentage, and 100,142 favorites.

Description (written by the developer; not a statement by this register)

🐟 Carry your fish friend with your aquarium, and go through multiple minigames, and obstacles! 🫂 It's a 2 player obby, choose between being a fish, or a human! Teamwork is important! 💥 Troll your friend (or enemies) with the troll menu inside of the game! ⚠️ Carry your aquarium carefully to not let your fish friend fall! ❓ Will you reach the end? Tags: Obby, Friend, Two Player, 2 Player, Fish, Buddy, Duo, Carry, Fun Obby, easy, parkour, Teamwork

Last updated by the developer 25 Aug 2026, 18:35 UTC.

93
playing (measured 1 Sept 2026, 04:50 UTC)
34,009,774
lifetime visits
97%
liked (53,952 👍 / 1,630 👎)
109,714
favourites (3.2 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93464278.510 August 20261 September 2026
250 measurements spanning 22 days, net -152. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–520 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5093-16
1 Sept 2026, 03:50109-21
1 Sept 2026, 02:50130-14
1 Sept 2026, 01:50144-55
1 Sept 2026, 00:50199+9
31 Aug 2026, 23:50190-10
31 Aug 2026, 22:50200+23
31 Aug 2026, 21:50177-5
31 Aug 2026, 20:50182-9
31 Aug 2026, 19:50191+10
31 Aug 2026, 18:50181-34
31 Aug 2026, 17:50215+21
31 Aug 2026, 16:50194-6
31 Aug 2026, 15:50200-38
31 Aug 2026, 14:50238+15
31 Aug 2026, 13:50223+55
31 Aug 2026, 12:50168-2
31 Aug 2026, 11:50170+21
31 Aug 2026, 10:50149+12
31 Aug 2026, 09:50137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100% Stability
599 R$
Mega Luck
329 R$
Starter Pack
299 R$
+100% Fish Speed
299 R$
X2 Spins
199 R$
Easy Swap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome17,660,644 · 100.0% win
Carry an Aquarium - The Hatch · collection274,902 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 20261 November 2026
256 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 256
Measured (UTC)% likedChange
1 Nov 2026, 15:3597no change
22 Oct 2026, 15:3297no change
12 Oct 2026, 15:3197no change
2 Oct 2026, 15:2397no change
22 Sept 2026, 15:2297no change
12 Sept 2026, 15:2197no change
2 Sept 2026, 15:1897no change
1 Sept 2026, 04:5097no change
1 Sept 2026, 03:5097no change
1 Sept 2026, 02:5097no change
1 Sept 2026, 01:5097no change
1 Sept 2026, 00:5097no change
31 Aug 2026, 23:5097no change
31 Aug 2026, 22:5097no change
31 Aug 2026, 21:5097no change
31 Aug 2026, 20:5097no change
31 Aug 2026, 19:5097no change
31 Aug 2026, 18:5097no change
31 Aug 2026, 17:5097no change
31 Aug 2026, 16:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.