Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸ¦‘ SQUID FAMILY POLICE PRISON! (OBBY)

πŸ¦‘ SQUID FAMILY POLICE PRISON! (OBBY)

A Roblox experience owned by Family Prison.

ObbyENobstacle courseescapesquid theme

πŸ¦‘ SQUID FAMILY POLICE PRISON! (OBBY) is an obby experience created on 2024-12-22. It has accumulated 5,538,677 lifetime visits and 347,681 favorites. Currently, zero users are playing. The experience holds a 26% like percentage.

Description (written by the developer; not a statement by this register)

Join the group! Are you ready to escape from prison?! Well, let's do it! Today it's the SQUID family, and they're not exactly the most vigilant guards in prison. This gives us more advantages to escape. Pass through 27 challenging obstacles and achieve freedom.

Last updated by the developer 1 Dec 2025, 15:32 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
5,538,677
lifetime visits
26%
liked (76 πŸ‘ / 217 πŸ‘Ž)
347,681
favourites (62.8 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Open All
999 R$
Open All Morphs
999 R$
God Blaster
310 R$
Boy
310 R$
Pink
310 R$
Black
310 R$
Doll
310 R$
God Mode
310 R$
THANOS
299 R$
Squid Dog
290 R$
ROBODOLL
290 R$
067
290 R$
Player
270 R$
Dog
270 R$
Hoverboard
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,004,042
The Collector! Β· collection159

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.