Rooms: Time
A Roblox experience owned by TeaFilled.
HorrorENhorrorinspired-by-doorsexploration
Description (written by the developer; not a statement by this register)
• You are tasked by an organization to gather research to find out the mysterious properties of a complex of office-like rooms. There are no known threats. • Contains loud noises & flashing lights. Recommendations: - Play Singeplayer. 👤 - Use Headphones. 🎧 - Graphics should be at least at 5. 🖥️ Heavily inspired by the original Rooms, zymon227G's "Grace" & LSPLASH's & "DOORS" Other inspiration taken from CJ4's "Rooms & Doors" & Urbanshade: Hadal Division's "Pressure" Tread carefully.
Last updated by the developer 31 May 2026, 15:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 22:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.