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Rooms: Time

Rooms: Time

A Roblox experience owned by TeaFilled.

HorrorENhorrorinspired-by-doorsexploration

Description (written by the developer; not a statement by this register)

• You are tasked by an organization to gather research to find out the mysterious properties of a complex of office-like rooms. There are no known threats. • Contains loud noises & flashing lights. Recommendations: - Play Singeplayer. 👤 - Use Headphones. 🎧 - Graphics should be at least at 5. 🖥️ Heavily inspired by the original Rooms, zymon227G's "Grace" & LSPLASH's & "DOORS" Other inspiration taken from CJ4's "Rooms & Doors" & Urbanshade: Hadal Division's "Pressure" Tread carefully.

Last updated by the developer 31 May 2026, 15:29 UTC.

0
playing (measured 12 Aug 2026, 22:18 UTC)
758
lifetime visits
75%
liked (6 👍 / 2 👎)
4
favourites (5.3 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Gummy
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

This Better Pay Well · progression38 · 0.00% win
There's No Going Back · welcome24 · 0.00% win
I Always Come Back · progression0 · 0.00% win
Red Light · other0 · 0.00% win
But Wait, There's More · progression0 · 0.00% win
Destroyer of Worlds · secret0 · 0.00% win
Green Light · progression0 · 0.00% win
PLACEHOLDER · other0 · 0.00% win
Expert Hacker · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.