[UPD 0] Animation Battlegrounds
A Roblox experience owned by Vol Arts.
Fighting & PvPENstickmanfightingmultiverse
Animation Battlegrounds is a fighting-pvp experience created on 2024-12-22. The game has accumulated 12,641,160 lifetime visits and 67,269 favorites. Currently, 232 players are active. The title holds a 72% like percentage. It supports PC, Mobile, and Console platforms.
Description (written by the developer; not a statement by this register)
Battle with high-energy, stickman-animated characters in a fast-paced multiverse showdown! ⭐ Make sure to Favorite and Upvote to support the project! 🕐 Note: This game is still in early development. Expect bugs and incomplete features. 🎮 Supported Platforms: PC • Mobile • Console 📢 Join our Community Server to stay updated and share feedback! 🕹 Controls: M1 / Click – Punch F (Hold) – Block G – Awakening Q + Direction – Dash 1, 2, 3, 4 – Skills Down-slam – Jump before the final punch Uppercut – Hold Jump before the final punch - ABG, Animation Battlegrounds
Last updated by the developer 24 Aug 2026, 00:57 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 07:50 | 88 | -20 |
| 31 Aug 2026, 06:50 | 108 | +3 |
| 31 Aug 2026, 05:50 | 105 | -9 |
| 31 Aug 2026, 04:50 | 114 | -16 |
| 31 Aug 2026, 03:50 | 130 | -40 |
| 31 Aug 2026, 02:50 | 170 | -8 |
| 31 Aug 2026, 01:50 | 178 | -61 |
| 31 Aug 2026, 00:50 | 239 | -3 |
| 30 Aug 2026, 23:50 | 242 | -2 |
| 30 Aug 2026, 22:50 | 244 | +4 |
| 30 Aug 2026, 21:50 | 240 | -27 |
| 30 Aug 2026, 20:50 | 267 | -14 |
| 30 Aug 2026, 19:50 | 281 | +4 |
| 30 Aug 2026, 18:50 | 277 | -10 |
| 30 Aug 2026, 17:50 | 287 | +35 |
| 30 Aug 2026, 16:50 | 252 | +2 |
| 30 Aug 2026, 15:50 | 250 | +13 |
| 30 Aug 2026, 14:50 | 237 | +18 |
| 30 Aug 2026, 13:50 | 219 | +11 |
| 30 Aug 2026, 12:50 | 208 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 19:15 | 72 | no change |
| 22 Oct 2026, 19:06 | 72 | no change |
| 12 Oct 2026, 19:04 | 72 | no change |
| 2 Oct 2026, 19:01 | 72 | no change |
| 22 Sept 2026, 18:53 | 72 | no change |
| 12 Sept 2026, 18:53 | 72 | no change |
| 2 Sept 2026, 18:52 | 72 | no change |
| 31 Aug 2026, 07:50 | 72 | no change |
| 31 Aug 2026, 06:50 | 72 | no change |
| 31 Aug 2026, 05:50 | 72 | no change |
| 31 Aug 2026, 04:50 | 72 | no change |
| 31 Aug 2026, 03:50 | 72 | no change |
| 31 Aug 2026, 02:50 | 72 | no change |
| 31 Aug 2026, 01:50 | 72 | no change |
| 31 Aug 2026, 00:50 | 72 | no change |
| 30 Aug 2026, 23:50 | 72 | no change |
| 30 Aug 2026, 22:50 | 72 | no change |
| 30 Aug 2026, 21:50 | 72 | no change |
| 30 Aug 2026, 20:50 | 72 | no change |
| 30 Aug 2026, 19:50 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.