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Steal Time From Others [NEW❄️]

Steal Time From Others [NEW❄️]

A Roblox experience owned by • mage’s apparel •.

Fighting & PvPENPvPSword FightingTime Stealing Mechanic

Description (written by the developer; not a statement by this register)

👍 LIKE + FAVORITE THE GAME FOR MORE UPDATES AND EVENTS 👑 | Fight To Be The Best 🕛 | Go Outside The Safe Zone To Gain Time ⚔️ | Defeat Opponents and Take Their Time ✨ | Unbox UNIQUE Swords In Cases 🔁 | Trade Swords And Become The Richest 🏆 | Get On The Leaderboards Rules: 1.No Exploiting: Don’t abuse bugs or glitches. 2.No Cross Trading: No trading between different games/platforms. 3.No Bypassing: Don’t bypass restrictions or punishments. 4.No Affiliation with Exploiters: Don’t support rule breakers. 🛡️ Rule breakers will be banned! Stay fair! tags: Sword Fighting, Flex Your Swords, PVP, Steal Time, Flex On Others, Stay Alive, Survival, Competitive, Be The Best, Lucky Blocks, Trading

Last updated by the developer 24 Feb 2026, 05:14 UTC.

0
playing (measured 11 Aug 2026, 19:33 UTC)
346
lifetime visits
88%
liked (7 👍 / 1 👎)
9,993
favourites (28881.5 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome17 · 0.00% win
You Got 5 Kills! · other2 · 0.00% win
You Got 10,000 TIME! · collection0 · 0.00% win
You Donated! · other0 · 0.00% win
You Got On The LeaderBoard! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.