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Eccentrious Upgrade Tree [Finale]

Eccentrious Upgrade Tree [Finale]

A Roblox experience owned by Mystical Mines.

TycoonENupgrade treeprogressionascension

Description (written by the developer; not a statement by this register)

[The end. Thank you all for playing.] In this game, you get upgrades, ascend, and do more like explore!! This is an upgrade tree made by silly people. Credits: Mamadu: Scripting KoolD3V: Owner, Scripting, Building, and GFX Aurelian: Building SomeMicrowave: QA developer Eternal: 7 maybe 7.2 Inspiration by The Ultimate Upgrade Tree, Ultimate Tree Progression and Everything Upgrade Tree.

Last updated by the developer 19 Apr 2026, 14:35 UTC.

0
playing (measured 12 Aug 2026, 16:34 UTC)
32,136
lifetime visits
67%
liked (138 👍 / 68 👎)
450
favourites (14.0 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doog Cube
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the Game · welcome11,503 · 0.00% win
Play during In-Dev · other11,499 · 0.00% win
Reach the islands · progression8,814 · 0.00% win
Ascension · progression7,024 · 0.00% win
Pi islands · other3,588 · 0.00% win
Reach The Cave · progression140 · 0.00% win
Reach the Red Zone · progression122 · 0.00% win
Light · other104 · 0.00% win
Antimatter · other68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.