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the weeping angel

the weeping angel

A Roblox experience owned by PostPlay.

HorrorENhorrormurder mysterypsychological thriller

Description (written by the developer; not a statement by this register)

PostPlay Studio "Crying Angel" is a horror game. Brief background. Date: March 19, 1990. While working for the ghetto police, you receive a message about a murder in the area. Vigilance at night is mandatory. Date: March 18, 1995. The murder of 198 people. A curfew has been imposed. The maniac is skillfully hiding, there is no information about him. Date: December 2, 2000. After 564 victims, the killer disappears. The curfew has been lifted, but the search continues. Date: January 9, 2005. People are disappearing again. Information is emerging about George Dalgazou, who was previously in the Mossent psychiatric clinic, but escaped. Date: January 10, 2005. Current date. Current date. PostPlay Studio "Crying Angel" is a horror game.

Last updated by the developer 30 Jul 2026, 14:16 UTC.

0
playing (measured 27 Aug 2026, 19:52 UTC)
49,469
lifetime visits
30%
liked (158 👍 / 373 👎)
2,340
favourites (47.3 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the game! · welcome39,298 · 100.0% win
New year!!! · other368 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

28302927 August 2026 — 28 % liked6 September 2026 — 29 % liked16 September 2026 — 30 % liked26 September 2026 — 30 % liked6 October 2026 — 30 % liked27 August 20266 October 2026
5 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 20:0030no change
26 Sept 2026, 19:5430no change
16 Sept 2026, 19:5330+1
6 Sept 2026, 19:5229+1
27 Aug 2026, 19:5228first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.