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Better Dessert? 🍰

Better Dessert? 🍰

A Roblox experience owned by Tidal Studioz.

Fighting & PvPENcomparisoncombatleaderboards

Description (written by the developer; not a statement by this register)

Choose which dessert you think is better! ⚔️ Fight for your opinions! 🛒 Purchase new swords! ⭐ Work your way towards the leaderboards! Created by the developers of Better Character!

Last updated by the developer 14 Mar 2025, 01:18 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
115,594
lifetime visits
77%
liked (41 👍 / 12 👎)
18,238
favourites (157.8 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteor Ability
499 R$
Tornado Ability
279 R$
3x Points
249 R$
Soul Stealer
199 R$
V.I.P.
199 R$
Lightning Ability
179 R$
2x Points
149 R$
Rainbow Sword
149 R$
Stun Ability
99 R$
Scythe
99 R$
Starter Pack
79 R$
Justice Sword
49 R$
Chaos Sword
49 R$
Dragon Sword
49 R$
Plasma Sword
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome100,296 · 0.00% win
First Win · progression37,771 · 0.00% win
First Kill · other21,674 · 0.00% win
10 Wins · progression2,686 · 0.00% win
10 Kills · other527 · 0.00% win
50 Wins · progression16 · 0.00% win
50 Kills · progression5 · 0.00% win
100 Wins · progression3 · 0.00% win
100 Kills · progression2 · 0.00% win
1000 Wins · progression0 · 0.00% win
1000 Kills · progression0 · 0.00% win
Big Spender · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.