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Toilet Attack Survival [UPDATE🔥]

Toilet Attack Survival [UPDATE🔥]

A Roblox experience owned by DuoDev Games!.

SurvivalENSkibidi ToiletSurvivalBoss Fight

Toilet Attack Survival [UPDATE🔥] is a survival experience created on 2024-12-22. The game has accumulated 2,089,337 lifetime visits and 108,137 favorites. It currently holds a 74% like percentage. Zero players are active at this time. The experience features combat against toilet enemies, world unlocking, endless gameplay, boss fights, bounty hunts, and daily login rewards.

Description (written by the developer; not a statement by this register)

Fight toilets and get RICH! 🚽Fight enemies 🌍️Unlock worlds ♾️Play Endless gamemode 😈Fight bosses 🎯Complete bounty hunts 🔥Claim daily login streaks Thank you for playing!😊 Game is heavily inspired by the skibidi toilet series. All credits go to Mr. Boom and his team. 👑

Last updated by the developer 29 Mar 2026, 10:41 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
2,089,337
lifetime visits
74%
liked (714 👍 / 246 👎)
108,136
favourites (51.8 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titan Clockman
699 R$
Titan Cameraman
499 R$
VIP👑
79 R$
Double Strength
49 R$
Double Coins
49 R$
Double Health
49 R$
Double XP
49 R$
Golden Large Speakerman
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome887,197 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0674no change
14 Aug 2026, 09:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.