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Disguise or DIE!

Disguise or DIE!

A Roblox experience owned by Bri'ish Entertainment.

Social & hangoutENhide and seekprop disguisetaunting mechanics

Description (written by the developer; not a statement by this register)

🎭 As a PROP: disguise and hide around the map, trying not to be found by the seekers! Survive until the end! 🔎 As a SEEKER: find props by seeing them taunt or hearing them whistle! Find them all! 🔫 Seekers can purchase guns to hunt in style. Props can purchase unique taunts to earn coins faster! ⭐ | Join the group the claim the FREE REWARDS CHEST every day! ❤️ | Like and favourite to help support future updates!

Last updated by the developer 10 Aug 2026, 13:43 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
458,945
lifetime visits
88%
liked (642 👍 / 91 👎)
30,861
favourites (67.2 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🪙 2x Coins
399 R$
🔫 3x Seeker Chance
299 R$
🎁 Christmas Season Pass
249 R$
👑 VIP
249 R$
🚩 2x Votes
149 R$
⚔️ Dual Wielding
149 R$
⌚ Fast Crate Rolling
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stud Hide and Seek! · other361,648 · 0.00% win
Camouflage King! · other143,120 · 0.00% win
Two-sided · other41,456 · 0.00% win
Stolen spotlight. · other33,777 · 0.00% win
The edge of decay.. · other25,081 · 0.00% win
Found you all! · collection24,975 · 0.00% win
YAY MORE COINS!1!!1 🤑 · other748 · 0.00% win
Forever frozen. · other573 · 0.00% win
🎄 Christmas Champion! · other107 · 0.00% win
Top #3! · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:4988no change
14 Aug 2026, 21:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.