Disguise or DIE!
A Roblox experience owned by Bri'ish Entertainment.
Social & hangoutENhide and seekprop disguisetaunting mechanics
Description (written by the developer; not a statement by this register)
🎭 As a PROP: disguise and hide around the map, trying not to be found by the seekers! Survive until the end! 🔎 As a SEEKER: find props by seeing them taunt or hearing them whistle! Find them all! 🔫 Seekers can purchase guns to hunt in style. Props can purchase unique taunts to earn coins faster! ⭐ | Join the group the claim the FREE REWARDS CHEST every day! ❤️ | Like and favourite to help support future updates!
Last updated by the developer 10 Aug 2026, 13:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 23:49 | 88 | no change |
| 14 Aug 2026, 21:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.