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Crazy Race 🀩 [NEW]

Crazy Race 🀩 [NEW]

A Roblox experience owned by Corner Piece.

RacingENracingcosmeticsleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Crazy Race! ⭐ -Race against your friends in a completive chaotic battle!πŸ”₯ -Show off your wins, and buy cosmetics!πŸ’ͺ -Get on the leaderboards! Remember, you get daily rewards everyday. Make sure to stop buy!🀩

Last updated by the developer 9 Aug 2026, 14:51 UTC.

0
playing (measured 11 Aug 2026, 11:08 UTC)
10,910
lifetime visits
77%
liked (24 πŸ‘ / 7 πŸ‘Ž)
410
favourites (37.6 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

More Gems!
299 R$
2x XP Gain!
199 R$
Double Wins!
199 R$
VIP! 😎
199 R$
Faster Daily Rewards!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! πŸ˜›πŸ˜›πŸ’° Β· welcome9,217 Β· 0.00% win
Played for 10 Minutes! πŸ’ͺ Β· welcome1,183 Β· 0.00% win
Slippery Surface πŸ”₯ Β· other205 Β· 0.00% win
BEST OF THE BEST 😎 · progression137 · 0.00% win
Level 5! 😎😎 · progression6 · 0.00% win
Level 10! πŸ’ͺ Β· progression2 Β· 0.00% win
Level 20! πŸ’€πŸ’€ Β· progression1 Β· 0.00% win
Played for 5 hours! πŸ’€ Β· other0 Β· 0.00% win
Played for One Hour! πŸ€©πŸ’° Β· other0 Β· 0.00% win
Strongman! πŸ’ͺ🀩 Β· progression0 Β· 0.00% win
ROCKET POWERED πŸš€ Β· other0 Β· 0.00% win
TANK πŸ’ͺπŸ’ͺπŸ’ͺ Β· progression0 Β· 0.00% win
Played for 10 Hours!?!? πŸ˜πŸ˜›πŸ€‘ Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.