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🧲 Magnet Fishing [Alpha]

🧲 Magnet Fishing [Alpha]

A Roblox experience owned by Magnet Fishing.

SimulatorENfishingcollectionprogression

🧲 Magnet Fishing [Alpha] is a simulator experience created on 2024-12-22. The game currently has 70 players online and 49,990 favorites. It has accumulated 33,227,585 lifetime visits with an 87% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ This game is in alpha so please report bugs. Lots more content coming soon! Welcome to Magnet Fishing! 🔹 Fish for rare and limited treasures! 🔹 Improve your magnets and rods to increase your luck 🔹 Travel to different locations filled with quests, special items, and events! 🔹 Use your finds to decorate your home and make it your collector's paradise! 🔹 Use potions to enhance your luck and increase your chances of pulling up shiny or ultra-rare items! Leave a like if you enjoyed it!

Last updated by the developer 1 Jul 2026, 23:02 UTC.

70
playing (measured 10 Aug 2026, 15:38 UTC)
33,227,585
lifetime visits
87%
liked (25,625 👍 / 3,691 👎)
50,152
favourites (1.5 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3860first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
899 R$
+50% Potion Time
649 R$
Starter Pack
499 R$
Lucky Grading
449 R$
Grade Anywhere
349 R$
+50% Backpack Space
349 R$
Auto Sell
349 R$
Sell Anywhere
349 R$
x2 Furniture Limit
249 R$
Boat Colors
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Magnet Fisher! · other15,431,176 · 100.0% win
10 items caught! · collection6,083,195 · 50.1% win
5 Perfect Catch Streak 🔥 · progression2,381,418 · 19.8% win
Shiny Caught! · collection1,309,366 · 12.1% win
Level 10 · progression812,537 · 9.6% win
10 Perfect Catch Streak 🔥 · progression716,424 · 6.0% win
100 Items Caught! · collection590,124 · 8.0% win
Legendary Caught! · collection501,490 · 5.3% win
25 Perfect Catch Streak 🔥 · progression87,497 · 0.20% win
Egg! · collection68,328 · 0.00% win
Level 20 · progression56,671 · 0.80% win
1000 Items Caught · collection15,670 · 0.00% win
Mythical Caught · collection13,147 · 0.40% win
Defeat the Dragon · progression4,708 · 0.00% win
Catch a Golden! · collection2,351 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2187no change
23 Aug 2026, 15:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.