Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🧲 Magnet Fishing [Alpha]

🧲 Magnet Fishing [Alpha]

A Roblox experience owned by Magnet Fishing.

SimulatorENfishingcollectionprogression

🧲 Magnet Fishing [Alpha] is a simulator experience created on 2024-12-22. The game currently has 70 players online and 49,990 favorites. It has accumulated 33,227,585 lifetime visits with an 87% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ This game is in alpha so please report bugs. Lots more content coming soon! Welcome to Magnet Fishing! 🔹 Fish for rare and limited treasures! 🔹 Improve your magnets and rods to increase your luck 🔹 Travel to different locations filled with quests, special items, and events! 🔹 Use your finds to decorate your home and make it your collector's paradise! 🔹 Use potions to enhance your luck and increase your chances of pulling up shiny or ultra-rare items! Leave a like if you enjoyed it!

Last updated by the developer 1 Jul 2026, 23:02 UTC.

70
playing (measured 10 Aug 2026, 15:38 UTC)
33,227,585
lifetime visits
87%
liked (25,708 👍 / 3,710 👎)
50,327
favourites (1.5 per 1k visits)
22 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3860first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
899 R$
+50% Potion Time
649 R$
Starter Pack
499 R$
Lucky Grading
449 R$
Grade Anywhere
349 R$
+50% Backpack Space
349 R$
Auto Sell
349 R$
Sell Anywhere
349 R$
x2 Furniture Limit
249 R$
Boat Colors
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Magnet Fisher! · other15,489,282 · 100.0% win
10 items caught! · collection6,104,106 · 49.3% win
5 Perfect Catch Streak 🔥 · progression2,388,955 · 15.5% win
Shiny Caught! · collection1,313,720 · 9.6% win
Level 10 · progression815,799 · 7.4% win
10 Perfect Catch Streak 🔥 · progression718,317 · 3.5% win
100 Items Caught! · collection592,752 · 6.2% win
Legendary Caught! · collection503,513 · 3.0% win
25 Perfect Catch Streak 🔥 · progression87,640 · 0.30% win
Egg! · collection68,328 · 0.00% win
Level 20 · progression56,916 · 0.20% win
1000 Items Caught · collection15,762 · 0.30% win
Mythical Caught · collection13,204 · 0.20% win
Defeat the Dragon · progression4,710 · 0.00% win
Catch a Golden! · collection2,364 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3587no change
12 Oct 2026, 15:3487no change
2 Oct 2026, 15:3387no change
22 Sept 2026, 15:3287no change
12 Sept 2026, 15:3087no change
2 Sept 2026, 15:2187no change
23 Aug 2026, 15:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.