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[UPDATE] Headbutt Battles

[UPDATE] Headbutt Battles

A Roblox experience owned by easy~vibes.

Fighting & PvPENarena combatsimulator progressionheadbutt mechanic

Description (written by the developer; not a statement by this register)

📣 Welcome to Headbutt Battles📣 - [PC & MOBILE SUPPORT] Your head will be your primary weapon to attack people; earn gold, and purchase unique headbutts with special abilities ❗️Join the group for a 1.4x Gold Boost❗️ Unlock stronger and unique headbutts with powerful abilities as you progress ⚙️Game may have some bugs, let me know if you encounter any through the group community link⚙️ tags: battle, fighting, weapons, fight, arena, simulator, headbutt, power

Last updated by the developer 11 Jan 2025, 19:19 UTC.

0
playing (measured 27 Aug 2026, 10:35 UTC)
3,532
lifetime visits
92%
liked (12 👍 / 1 👎)
14
favourites (4.0 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gold
149 R$
1.4x Gold
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Headbutt Battles · welcome2,363 · 0.00% win
Hardened Headbutt · other121 · 0.00% win
Iron Headbutt · other30 · 0.00% win
Spiked Headbutt · other24 · 0.00% win
Poisonous Headbutt · other10 · 0.00% win
Flaming Headbutt · other4 · 0.00% win
Explosive Headbutt · other3 · 0.00% win
Frost Headbutt · other3 · 0.00% win
Quake Headbutt · other2 · 0.00% win
Tsunami Headbutt · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.