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⚔️Tower Wars!

⚔️Tower Wars!

A Roblox experience owned by Rocket Inc Games.

Tower defenseENtower defenseteam-basedelemental combat

⚔️Tower Wars! is a tower-defense experience created on 2024-12-23. The game has accumulated 3,828,792 lifetime visits and 3,656 favorites. It holds a 77% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

A team based game where u pick an element to be ur team, each team has your own tower and ur objective is destroy other towers, game is very fun and made to play with ut friends, its a roblox classic remade with with today's technology, using the last things roblox engine can deliver but keeping the simple gameplay aspect that made everyone love this game! Made with Love by LongSnick and Vln3 ❤️

Last updated by the developer 4 Jul 2026, 17:22 UTC.

0
playing (measured 10 Aug 2026, 23:04 UTC)
3,828,792
lifetime visits
77%
liked (1,748 👍 / 519 👎)
3,646
favourites (1.0 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
499 R$
Super Rocket
399 R$
VIP
349 R$
Ghost
199 R$
Grapple Hook
199 R$
Big Bomb
199 R$
Super Fast
99 R$
Soda Gear
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,995,879 · 0.00% win
First Win! · progression661,763 · 0.00% win
5 Wins! · progression63,690 · 0.00% win
100 Kills! · progression13,732 · 0.00% win
25 Wins! · progression5,683 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked13 October 2026 — 77 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 03:5077no change
14 Aug 2026, 03:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.