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[MAGICAL TEAPOTS PT 1] Beano's Must Fall

[MAGICAL TEAPOTS PT 1] Beano's Must Fall

A Roblox experience owned by CLUB NOOB!!.

Tower defenseENendless wavesolo projectbuggy

Description (written by the developer; not a statement by this register)

hehehe look new update guys wowoowoww ATTENTION: this is essentially a solo project, there will be bugs and slow updates but I will try my best to update and optimize! endless wave test game to keep my players busy till the release of "CONTRACTORZ" (never) please report any bugs on our discord server linked below, thanks! Be sure to also join it to find codes and updates on game progress! to give more context, in this scenario, Enov (you) is trying to shut down Beano's for good because the owner should've left it in 2024 M to open settings, from there most of your keybinds are available

Last updated by the developer 13 Aug 2026, 05:51 UTC.

0
playing (measured 14 Aug 2026, 06:45 UTC)
3,238
lifetime visits
89%
liked (24 👍 / 3 👎)
87
favourites (26.9 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

use your avatar as a skin
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Equinox Knight · other10 · 0.00% win
beat the easter event · progression8 · 0.00% win
Vanquished · progression5 · 0.00% win
Engulf and Enlighten · progression4 · 0.00% win
??? · other2 · 0.00% win
fazbearin' it · progression2 · 0.00% win
steal Kettle's axe · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.