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Railway crash

Railway crash

A Roblox experience owned by Fab gourp.

OtherEN

Railway crash is an experience in the other genre, created on 2024-12-23. It has recorded 565,661 lifetime visits and 493 favorites. Currently, 0 users are playing. The experience holds a 69% like percentage.

Description (written by the developer; not a statement by this register)

Railway crash more have!

Last updated by the developer 17 Dec 2025, 05:43 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
565,661
lifetime visits
68%
liked (82 👍 / 38 👎)
500
favourites (0.9 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Train
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win Train · progression69,321 · 32.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked13 September 2026 — 69 % liked2 November 2026 — 68 % liked14 August 20262 November 2026
3 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 23:3868-1
13 Sept 2026, 22:1969no change
14 Aug 2026, 20:0769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.