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[TRADING] Three Wild Cards

[TRADING] Three Wild Cards

A Roblox experience owned by Windspace.

Fighting & PvPENcard battlerdeck buildinground-based combat

Description (written by the developer; not a statement by this register)

🔥 STEP INTO THE ARENA A high-skill, round-based combat game with a massive twist. Open card packs, unlock the rarest abilities, and build your ultimate deck to absolutely dominate the competition. 🎁 CURRENT CODES Use code RELEASE for a free reward! 👍 Next exclusive code drops at 500 Likes! (Like & Favorite to speed it up!) 💎 EXCLUSIVE PERKS Roblox Premium: Members receive a permanent +10% Shards boost! Group Members: Join the group for free in-game rewards! 🎮 This experience works on all devices (CONSOLE, PC, MOBILE, TABLET). 💖 Like, Favorite, and stay updated by joining the group to receive free rewards! 🃏💪 Open card packs and unlock the rarest abilities to destroy your enemies in competition. More information on how to play & update logs found in game.

Last updated by the developer 11 Aug 2026, 15:49 UTC.

0
playing (measured 11 Aug 2026, 17:36 UTC)
21,509
lifetime visits
71%
liked (105 👍 / 43 👎)
419
favourites (19.5 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
Release starter pack
499 R$
+50 Backpack upgrade
499 R$
1.5x luck
399 R$
Trading license
399 R$
2x Shards
399 R$
Skip opening
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,410 · 100.0% win
First Elimination! · progression2,969 · 0.00% win
Victory! · other2,217 · 0.00% win
Assist! · other790 · 0.00% win
Lucky! · other184 · 0.00% win
Heart of gold! · other11 · 0.00% win
Rich! · other4 · 0.00% win
Streak! · other0 · 0.00% win
Trade! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687169.516 August 2026 — 68 % liked26 August 2026 — 71 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3671+3
16 Aug 2026, 14:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.