Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
GIGGLE SCARY! [BACK]

GIGGLE SCARY! [BACK]

A Roblox experience owned by TEMBLU'S CREATIONS.

HorrorENhorrormonster survivalVR-inspired

Description (written by the developer; not a statement by this register)

[BASED OFF OF BIG SCARY VR] HEADPHONES ARE RECOMMENDED LOUD SOUNDS ARE ALSO INCLUDED IN THIS GAME WARNING: THIS GAME CONTAINS BLOOD AND DEAD BODIES ANY TRAUMA CAUSED IS NOT OUR FAULT. Owner: @JimmyTheGiggle/sonic_team12938 Animator: @SubtitleYT/MyAlt27374 Scripters:@sonic_team12938/@MyAlt27374 Builders: rzsiren/rzsiren and sonic_team12938/@JimmyTheGiggle and @SubtitleYT/MyAlt27374 Spraypainted Art: @SubtitleYT/@MyAlt27374 A game where you progress through different levels facing monsters and finding items. (Items Also Aren't Implemented Yet) DONT BREAK ROBLOX TOS

Last updated by the developer 28 Apr 2026, 01:43 UTC.

0
playing (measured 15 Aug 2026, 01:22 UTC)
4,753
lifetime visits
75%
liked (24 👍 / 8 👎)
33
favourites (6.9 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Door control
92 R$
Early Cosmetics
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R 2 9 K · other11 · 0.00% win
The Trial Chambers HnD · progression8 · 0.00% win
Giggle Games · progression8 · 0.00% win
Z 2 K 9 · other3 · 0.00% win
A True Hero · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.