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NO GOOD CONCEPTS

NO GOOD CONCEPTS

A Roblox experience owned by J&M Development.

ShooterENarena shooterrandomized weaponsfast-paced combat

Description (written by the developer; not a statement by this register)

[WARNING: Mobile and console support is very limited/buggy it's not recommended] NGC is a randomized arena shooter focused on chaotic gameplay and fast movement. With no good weapon concepts, expect gunfights to be fast paced and unique. Obtain powerful weapons from airdrops to mow through enemies and achieve your highest killstreak. This game is still very early in development. Expect bugs and for things to change often. Mostly inspired by Randomizer. Current music by Karl Flodin from Stick Fight: The Game #NERFBARTSWASPS

Last updated by the developer 16 Aug 2026, 13:08 UTC.

0
playing (measured 20 Aug 2026, 06:35 UTC)
3,753
lifetime visits
94%
liked (33 👍 / 2 👎)
20
favourites (5.3 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
275 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Meat · welcome149 · 0.00% win
10 Kills - Welcome to the Games · progression63 · 0.00% win
1 Win - First Taste of Victory · welcome56 · 0.00% win
50 Kills - Official Participant · progression32 · 0.00% win
5 Wins - Rising Champion · progression20 · 0.00% win
100 Kills - Certified Menace · other17 · 0.00% win
10 wins - Local Celebrity · progression11 · 0.00% win
250 Kills - Chaos Enthusiast · progression8 · 0.00% win
25 wins - Bringer of Mayhem · progression6 · 0.00% win
500 Kills - Arena Veteran · progression6 · 0.00% win
50 wins - Royalty · progression3 · 0.00% win
100 wins - Legend of the Games · progression3 · 0.00% win
1000 kills - Destructive Champion · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.